home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
funkybee.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
10KB
|
330 lines
/***************************************************************************
Funky Bee/Sky Lancer memory map (preliminary)
driver by Zsolt Vasvari
MAIN CPU:
0000-4fff ROM
8000-87ff RAM
a000-bfff video RAM (only 0x20 bytes of each 0x100 byte block is used)
(also contains sprite RAM)
c000-dfff color RAM (only 0x20 bytes of each 0x100 byte block is used)
(also contains sprite RAM)
read:
f000 interrupt ACK
f800 IN0/watchdog
f801 IN1
f802 IN2
write:
e000 row scroll
e800 ???
e802-e803 coin counter
e804 ???
e805 gfx bank select
e806 ???
f800 watchdog
I/0 ports:
write
00 8910 control
01 8910 write
AY8910 Port A = DSW
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *funkyb_row_scroll;
void funkybee_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void funkybee_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( funkybee_gfx_bank_w );
static READ_HANDLER( funkybee_input_port_0_r )
{
watchdog_reset_r(0);
return input_port_0_r(offset);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x4fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0xa000, 0xdfff, MRA_RAM },
{ 0xf000, 0xf000, MRA_NOP }, /* IRQ Ack */
{ 0xf800, 0xf800, funkybee_input_port_0_r },
{ 0xf801, 0xf801, input_port_1_r },
{ 0xf802, 0xf802, input_port_2_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x4fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0xa000, 0xbfff, videoram_w, &videoram, &videoram_size },
{ 0xc000, 0xdfff, colorram_w, &colorram },
{ 0xe000, 0xe000, MWA_RAM, &funkyb_row_scroll },
{ 0xe802, 0xe803, coin_counter_w },
{ 0xe805, 0xe805, funkybee_gfx_bank_w },
{ 0xf800, 0xf800, watchdog_reset_w },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x02, 0x02, AY8910_read_port_0_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, AY8910_control_port_0_w },
{ 0x01, 0x01, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( funkybee )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, "Freeze" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END
INPUT_PORTS_START( skylancr )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, "Freeze" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x40, "20000 50000" )
PORT_DIPSETTING( 0x00, "40000 70000" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
8,32, /* 8*32 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8,
48*8, 49*8, 50*8, 51*8, 52*8, 53*8, 54*8, 55*8 },
4*16*8 /* every sprite takes 64 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 8 },
{ REGION_GFX2, 0, &charlayout, 0, 8 },
{ REGION_GFX1, 0, &spritelayout, 16, 4 },
{ REGION_GFX2, 0, &spritelayout, 16, 4 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
1500000, /* 1.5 MHZ?????? */
{ 50 },
{ input_port_3_r },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_funkybee =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz */
readmem,writemem,readport,writeport,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU game */
0,
/* video hardware */
32*8, 32*8, { 12, 32*8-1-12, 0*8, 28*8-1 },
gfxdecodeinfo,
32,32,
funkybee_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
funkybee_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( funkybee )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "funkybee.1", 0x0000, 0x1000, 0x3372cb33 )
ROM_LOAD( "funkybee.3", 0x1000, 0x1000, 0x7bf7c62f )
ROM_LOAD( "funkybee.2", 0x2000, 0x1000, 0x8cc0fe8e )
ROM_LOAD( "funkybee.4", 0x3000, 0x1000, 0x1e1aac26 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "funkybee.5", 0x0000, 0x2000, 0x86126655 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "funkybee.6", 0x0000, 0x2000, 0x5fffd323 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "funkybee.clr", 0x0000, 0x0020, 0xe2cf5fe2 )
ROM_END
ROM_START( skylancr )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1.5a", 0x0000, 0x2000, 0x82d55824 )
ROM_LOAD( "2.5c", 0x2000, 0x2000, 0xdff3a682 )
ROM_LOAD( "3.5d", 0x4000, 0x1000, 0x7c006ee6 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "4.6a", 0x0000, 0x2000, 0x0f8ede07 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5.6b", 0x0000, 0x2000, 0x24cec070 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "18s030.1a", 0x0000, 0x0020, 0xe645bacb )
ROM_END
GAMEX( 1982, funkybee, 0, funkybee, funkybee, 0, ROT90, "Orca Corporation", "Funky Bee", GAME_NO_COCKTAIL )
GAMEX( 1983, skylancr, 0, funkybee, skylancr, 0, ROT90, "Orca (Esco Trading Co license)", "Sky Lancer", GAME_NO_COCKTAIL )